Ron Shaich spent his career building companies that come to dominate a category before anyone else can. He founded Panera and built it into a chain of more than 2,500 units. As chairman and lead investor at Cava, he led the investment that converted Zoeâs Kitchen into the Mediterranean fast-casual chain, and helped take it public. Now Shaich is applying the same playbook to entertainment, doubling down on Level99, the interactive challenge-based venue company he has backed since it was still a concept.
Act III Holdings, Shaichâs investment vehicle, is adding $50 million to its existing $50 million commitment, bringing its total stake in Level99 to $100 million. The increase follows the June opening of the companyâs fifth location, at Disney Springs in Lake Buena Vista, Florida. At just three weeks in, the site was âexceeding our projections, doing really well,â said Matt DuPlessie, Level99âs founder and CEO.
âI think Act III sees what we see: that the potential for this concept is much broader than kind of one location at a time, and weâre going to accelerate,â said DuPlessie.
Shaich has been Level99âs sole equity partner, and more partner than investor, since DuPlessieâs earliest days developing the idea. âWeâve been with Matt since day one, and since this was still a concept,â Shaich said. âI believe that Level99 has the potential to be the best business Iâve ever been involved in.â
âThis isnât something we decided to do yesterday. This is a commitment to ensuring that Matt has every ounce of resources he needs to build the organization and the capabilities ahead of the curve, and then to continue to build these out at the rate of one a quarter.â
The reasoning, Shaich said, comes down to how Act III evaluates any category before committing capital. Itâs the same test the firm applied to Mediterranean fast-casual before backing Cava. âWe start by looking at categories and saying: does that category have, or will it have, tailwinds in five to 10 years?â he said. âWe know from our experience that the dominant player in a category wins. Think McDonaldâs versus Burger King. Think Panera versus Sawyer Bakery.â
âWhat we do at Act III, and in all the businesses that weâre involved inâwe start by looking at categories and saying: does that category have, will it have, tailwinds in five to 10 years? Just as we saw with Mediterranean, as we see with Panera today, and any of the other businesses weâre invested inâHonest Greens in Europe, Tatte [CafĂ©], and better casual dining.â
Social, challenge-based, immersive entertainment paired with real food, in his view, is a similarly powerful categoryâand Level99 needs the scale to dominate it before anyone else builds the same thing.
Level99 has spent roughly four years building a corporate team that now numbers more than 100 people, something unheard of for just a three-location company. âNo business that has three units has any right to have 100 folks, really quality folks, in their corporate team,â DuPlessie said. âRon and Act III invested in the future of Level99.â
Level99 opened one venue a year for its first several yearsâNatick, Massachusetts in 2021, Providence in 2024, Tysons, Virginia in 2025âwhile the company tested what resonated with customers. This year itâs opening two, with Disney Springs already live and West Hartford, Connecticut following in the fourth quarter. Next year, four.
âItâs a very thoughtful doubling,â DuPlessie said, âmaking sure weâve built the systems, the capability, and have the team ahead of that growth, so that weâre not making the mistakes so many concepts do, where they get entirely focused on the new units and lose track of the ones that are already open.â
Location-based entertainment hasnât been an easy category lately, with public operators posting years of same-store sales declines even while expanding. DuPlessie said thereâs a difference between Level99 and that category. âThe concepts you namedâDave & Busterâs, Chuck E. Cheeseâwhat are those concepts? Theyâre a video game hall,â he said. âAt Level99, all of the entertainment concept is 100% our own IP, internally developed. Half of that 100-person corporate team is our in-house creative team, engineering team, software development team. These are games that you canât get anywhere else.â
Itâs less about passive consumption and more about that physical, social play. âA whole lot of our strategy is actually taking the addictive mechanics: the compelling things that came out of those video games that brought you back to the arcade 30 or 40 years ago. This maps those onto a physical space,â DuPlessie said. âUnlike a Chuck E. Cheese or a Dave & Busterâs, you canât get this at home.â
Creating a location where adults can not only get real food but also experience a greater sense of community through entertainment also is driving the investment, Shaich said. Level99 would be the only one of its kind in this regard. âWe built Panera into a 2,500-unit, $5 billion-plus company. We built Cava, came along and bought a company five times larger, Zoeâs, a public company, converted it into Cava, because we knew that the Mediterranean was a powerful category. We wanted to dominate it, so we went to Cava with the idea and actually led that investment and helped Cava make that transformation to becoming the dominant player.â
âNine out of 10 restaurants fail,â he continued. âWeâve had now seven successes: Au Bon Pain, Panera, Cava, Life Alive, Honest Greens in Europe, Tatte. We believe in doing this right and taking a long-term approach, and it seems to work for us.â
Building camaraderie in a digital world
Each venue runs 35,000 to 50,000 square feet and is organized around three formats. Challenge Rooms are the core of it: one-to-four-minute collaborative puzzles for groups of two to six, ranging from physical obstacle courses to logic puzzles, spread across roughly 50 rooms per venue. âYouâre in something for two, three minutes,â DuPlessie said. âVery likely, youâre going to fail on your first try, as your team doesnât have a strategy locked in yet. Youâve got to strategize, collaborate. If you love the game, you play it again and again and again.â Duels, the second format, are staged in an open arena between rooms, built as spectator moments. DuPlessie said the Axe Run, a balance-beam challenge, is the companyâs signature. The third is Hunt Art, a scavenger hunt built around murals and sculpture commissioned from local and international artists, turning the venue itself into something closer to a gallery.
âThis is âlife goal accomplishedâ here,â he said. âI saw this yesterday: three women here in Natick, our first location, got Level99 tattoos on their forearm. Our logo and their player emblem, because of the bonding that their little group of friends has when theyâre here.â
This all plays into getting people off their sofas and outside. âThis is first and foremost a hyper-social experience. You canât even do it solo,â DuPlessie said. âItâs exactly that third space social element: where can I get out and be with my people rather than texting them?â Shaich drew a parallel to what he learned in restaurants during the pandemic, when much of the industry bet the future was off-premises delivery. âI remember thinking to myself: yes, thereâs going to be off-premises, thereâs going to be delivery, but this is the second oldest profession in the world, hospitality,â he said. âPeople want community. People want to gather. People want to be cared for and cared about.â
âThere is a business model difference in that many of these location-based entertainment concepts today are glorified bars,â DuPlessie said. âTheyâre trying to sell you a beer, and theyâre bolting on entertainment. Level99âs business is actually driven, in terms of the P&L, by the entertainment. The food and beverage are a critical component.â
âYou get the one-plus-one-equals-three effect by having great food, by having great facility, but I donât think this would work if the entertainment werenât worth coming out for again and again.â
For Shaich, coming from the restaurant industry, this is in part due to the good eats. âThis is real food. Everything is scratch-made. Everything is farm to table.â DuPlessie added that the standard extends to details most guests wouldnât notice: âWe are hand-shaving sweet potatoes on the slicer in the unit every day. Weâre making our own dough with a blend of flour that is developed for us to have this award-winning pizza.â
Learning from the partnership
The two are coming from relatively intertwined but often separated industries. Shaich is bringing in the food ideas: those sweet potatoes on the slicer, that fresh dough. DuPlessie is scaling up strategically, providing entertainment with a quality menu. Together, they make a good team, they say.
Asked what heâd learned building a restaurant company that he didnât expect to apply to entertainment, Shaich pointed to the same metric thatâs driven his public-company track record. âThe most powerful question that always exists in these businesses is how you drive recurring revenue. How do you drive comp store sales? Because thatâs what drives multiples,â he said.
âI didnât understand how complex and detail-oriented getting a restaurant right really is,â DuPlessie said. âTo do this at scale, serving hundreds of thousands of people a year at a consistent level of quality, to have food thatâs really crave-able that people want to come back for. Thereâs so much that goes into getting this right.â
âIt is essentially the volumes these generate and the margins the likes of which we never see in restaurants that make this an extraordinarily impressive business,â Shaich said. âYou put those two things togetherâa great business, a category thatâs powerful, a great business model that actually performs, and a partner that does the heavy liftingâand itâs really a joy.â
This story was originally featured on Fortune.com
